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Saturday, April 22, 2017

Development version 11.00.16: challenge 101

News:

  • Read PGN file, now support the selection of multiple files (unknown)
  • Challenge 101: new game to the beginning. It is about solving up to 10 positions of all types, with assigning a score. The program saves the last 10 scores, and you can check the ones made from the Training menu/Personal training.


Downloads : 

Wednesday, April 12, 2017

Development version 11.00.15: bug fix release and some updates on the engines

Engines:


Bugs:

  • Bugs fixed in "Massive change of tags" (Bernhard)
  • Wrong labels in English (Nils Andersson)
  • Tourney, saving pgn, double blank line after a game (cja000)
  • Closing engines, improved the process (tico-tico code)
  • Tourney elo, in some ending-situations the personality crash, in that case the game is asigned to the user (Coatesy)
  • Transsiberian, any drawing tactics involving perpetual check can never be completed (Duntoria)


Sunday, April 2, 2017

Version 10.12a: database of positions

Once again all changes in the development version 11 have been included in the version 10, except for new engines, and the support of Linux. 

Database of positions: 
  • Initially not included in this version.
  • With some improvements in relation to v9:
    • Import from pks files (G. Rajesh Ganesh)
    • Massive change of tags (Bernhard, peonpasado).
  • With the feedback of Benhard to fix bugs.



Engines:

  • McBrain 2.1.a is now the new default tutor. It is an adaptation of stockfish done by Michael Byrne

Bugs fixed:
  • Reading pgn files with blank lines (Ed Smith)
  • Crash when Komodo is the engine of a kibitzer (tico-tico)
  • Training Openings by repetition, the name of the training is by default the first opening selected. (rob)
  • In translations (and more) (Nils Andersson) (added transsiberian city labels to the translation)
  • Tourney, saving pgn, double blank line after a game (cja000)
  • A lot of little bugs (tico-tico, Alfonso).

Sunday, March 26, 2017

Development version 11.00.14: bug fix release and some updates on the engines

Engines:



Bugs:

  • Bugs fixed in "Massive change of tags" (Bernhard)
  • Wrong labels in English (Nils Andersson)



Downloads:

Saturday, March 18, 2017

Development version 11.00.13: database of positions

In the version 10 Database of positions was removed, now is included again (with the feedback of Bernhard).
Some improvements included (also to Database of games) are:

  • Import from pks files (G. Rajesh Ganesh)
  • Massive change of tags (Bernhard, peonpasado).

Bug fixed:
  • Crash when Komodo is the engine of a kibitzer (tico-tico)
  • A lot of little bugs (tico-tico, Alfonso).





Wednesday, March 1, 2017

Version 10.11: improving analysis of a game

All changes in the development version 11 have been included in the version 10, except for new engines, and the support of Linux. 

Analysis of a game:

  • Elo perfomance: it is a formule created by Michele Tumbarello that calculates the elo of each move and of the game. This formula is designed to do the more accurate results when using DeepFish as engine and a minimum time of 5 second per move.
  • Stability control: a tab has been added that after finishing the analysis of a position with the parameters of time and depth indicated, it continues analyzing until in the last depths the calculated move is the same and the difference in the evaluation does not exceed the number of centipawns indicated. 
  • Lost points in the analysis graph, now can be hidden (Giovanni di Maria)
  • Right button on the graphic, to save as a pgn (Giovanni di Maria)

Captures: added a new option "Material advantage". (Carlo)

Some internal improvings in transiberian (coded by Alfonso Solbes) 

  • improving detection of draws
  • little performance improvement checking human moves

More control of the colors: Options/Colors/General


In addition, thanks to Max Aloyau, Ed Smith, philmath, vga, jojoB, Giovanni di Maria, Patricio Cainzos and MR's feedback.


Sunday, February 26, 2017

Development version 11.00.12: bug fix release

Thanks to the feedback of the last post of this blog I have compiled a new release:


  • Hamster engine return to 0.5 (jojoB)
  • Error in database filters (Patricio Cainzos)
  • Elo perfomance of the game, provisional change (pending of study of Michele Tumbarello) to give more effect to blunders (MR)
  • Lost points in the analysis graph, now can be hidden (Giovanni di Maria)